If checked, this option adds a small amount of code to the beginning of the script which makes the file easier to directly import into GameMaker: Studio. Point List – The vertex data is written as a list of points, one for each vertex.Line List – The model is written as a list of vertex pairs, one pair for each of its edges.Triangle List – The model is written as a list of its triangles.Each line is a vertex, and as with the other models, the number and order of vertices will depend on the model type you select in the next dropdown. Raw Vertex Data – The model will be output as a list of vertex data, which follows this format: x, y, z, x normal, y normal, z normal, uv x, uv y.GameMaker Model – The model will be output in GameMaker’s built-in model format, and can be loaded to your game using d3d_model_load().The script will return the new model’s id. GML Script – The model will be output as a self-contained GML script, which can be added to your game as a script that you call to load your model.Basically, how you want your output data formatted. There are a number of formats and model types to choose from now – here is a brief explanation of what each of the settings does:
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